Chaos at the Burger Shop
still waiting on satellites
panic climbs higher
Play nice, everyone!
Chaos at the Burger Shop
Never Enough Money
That Doctor Is Scary
I Got a What Now?
Up until a couple of days ago, I had never heard of the Liebster Award, which is not too surprising. I’ve had my blog for nearly five years, but have only recently (in the last few months) been able to redouble my efforts to post more frequently and consistently. Along with that I’ve actually begun to seek out and follow other blogs, written by people with similar interests. The biggest change has been that I’ve made a concerted effort to comment and participate in discussions with other bloggers, which has been extremely rewarding! And now one of those bloggers has nominated me and my blog for the Liebster Award. Before going any further I’d like to offer my heartfelt thanks to Rebekah Lang for the nomination, and an earnest recommendation to all to go check out her excellent blog at rebekahlang.com.
So What Is It?
The first thing I needed to do was actually find out what a Liebster Award is, and it turns out that it’s pretty great. In my own words it is a gesture of recognition and appreciation shared by bloggers with the blogs they enjoy following and interacting with. It also includes an element of networking, as nominees are encouraged to share more about themselves as well as nominate other bloggers. In the end, we all learn a bit more about who the person is behind the posts and even find new blogs to check out.
Liebster is German for what seems to be a variety of meanings including “loveliest”, “welcome”, “dearest”, and “valued” among others. In poking around the internet to learn more about the award I’ve found varied but similar rules for acceptance which mostly agree on a handful of key items: thanking the person who nominated you, answering the 11 questions they posed in the nomination, revealing 11 fun or random facts about yourself, and further nominating additional bloggers, with an emphasis on blogs having a subscriber count on the lower range of the spectrum (I’ve seen less than 3000, 2000 or 200, you get the idea though).
Let’s Get Started!
Rebekah asked the following questions for me to answer, so here we go:
1. You are stuck on a desert island with only five games for the rest of time (or until you are rescued). Which do you choose?
This was a tough one given the vast number of un-played games on my shelf. Who knows how long I would be stuck on the island, I might as well make it count and make it last. The Elder Scrolls IV: Oblivion would have to be number one. I’ve been trying to play through that game off and on for… holy crap, like 8 years! If I was stuck on a desert island with only 4 other titles I would definitely finish it! Next I would select Red Dead Redemption, one of the most acclaimed open-world games of the last generation. After that, Dark Souls. I absolutely loved Demon’s Souls and would hate the idea of possibly missing out on the rest of From Software’s masterpieces. The fourth game would be my copy of Puyo Puyo Tetris because sometimes you’re just not in the mood to slog through an epic quest, and a good, quirky puzzle game can provide respite. Last but not least I would take Dead Space, which is an unusual choice for me. I’m generally not a fan of horror games and I don’t care for jump scares at all. Dead Space seemed like a good third-person shooter made for people who are not me. I was so uninterested in Dead Space that I didn’t purchase it. However, a good friend of mine liked it so much that he actually bought it for me, despite my lack of interest. I figure that has got to be the strongest possible way a person can recommend a game. I couldn’t live with myself if I never got around to trying out the gift given by a good friend, and desert island or no, I will get around to it.
2. What is your worst gaming pet peeve?
I’m not a fan of games that don’t have a subtitle option, but I’ve got to believe that is behind us at this point. I’m going to have to say bad cameras. When you’re in the middle of a tense action sequence, the camera spazzing out on environmental geometry is the worst. There has to be a better way.
3. How do you choose your topics?
Most of my game-related topics are probably inspired by the other game-related content I consume. By that I don’t mean just playing games. From podcasts and magazines, to blogs and tweets, I tend to follow the video game industry in much the same way as a big sports fan follows their favorite team. Sometimes listening to a podcast discussion I am not participating in will drive me to write about my opinion on the same topic, it’s more effective than trying to talk to my iPod. A preview article about an upcoming game might inspire me to write about why the game is exciting for me or why I think it’s a bad idea altogether. Someone else’s blog post might reveal to me that I have a strong opinion about the same topic, but in a different light and I’ll want to share that.
It occurs to me that most of the things I like to write about revolve around discussion. They are inspired by someone else’s discussion that I was unable to participate in, a discussion I was able to participate in but wanted to continue it down another path, or a subject that is ripe for opposing views. I like discussion, the back and forth. Though I feel gaming has never been more popular or accepted than it is now, I rarely find myself in the physical company of others who share that interest. Writing about it here, and reading/commenting about it on other blogs provides an avenue for those fun discussions to take place.
Coming up with topics has been something that I struggle with. I do feel like I can write fairly well once I know where I want to go with something, but the hardest part is the starting point. From the advice of a new friend, I’ve taken to pulling out my phone and adding ideas to a list when they come to me. I think this will help immensely.
4. Do you try to hit a certain word count in your blogs? Or do you just wing it?
My posts always start from a specific thought I want to share, and usually include a few certain wrinkles that in my head sound like they would come across well or in an entertaining way. I stop when they feel finished and that’s pretty much it. In fact, they often take off in a completely different direction once I get started, occasionally the final product barely resembles the one I started writing. I quite enjoy writing and can tend to be a bit “wordy”. I’m usually concerned that my posts end up being too long (hello, are you still here?).
Then there’s The King’s Backlog. It feels right to type a little something to accommodate my video posts. I certainly don’t want to just throw the episode up there by itself, there has to be something, right? Well, I soon discovered that it was really hard to think of anything substantial to write about each successive hour of the same video game and an idea took form in my head out of nowhere. Haikus! I had never even tried to write one so I have no clue where that idea came from, but I tried it anyway. My current process of posting The King’s Backlog consists of me introducing the game, expectations I may have about playing it, and any other thoughts about it I want to put into words, all posted along with the first episode. Subsequent episodes are now accompanied by a haiku to summarize or hint at highlights of the episode… or simply make me chuckle.
Long description made short, no word count… but sometimes a syllable count.
5. What one weird talent do you have that no one would expect?
I have worked in the construction industry for nearly all of my adult life, for the last 10 years with
a geotechnical construction company that specializes in Cement Deep Soil Mixing. This means that I am always traveling for work as our projects are scattered throughout the US and occasionally beyond. Most people I meet and interact
with are in the context of construction work, and that often comes with a certain… I don’t know, stereotype? I will frequently show up looking like this (bottom left), especially in the summer. Depending on the where the project is located, I may show up on this (right). The people I’m close to know better how varied my interests are, the rest are usually completely surprised to learn I can play the cello. I’m quite rusty since my career makes it hard to find the time to practice on the “axe”.
6. You are going to Disneyland: what do you do first?
I’ve actually been to Disneyland once (in 1995) and have very fond memories of the Matterhorn and Star Tours. I imagine some things have changed there in the last 20 years so the first thing I would do is probably make a quick recon to see if there’s anything new I need to check out… then spend the rest of the day on the Matterhorn and Star Tours. Oh, and see if I can find a really big corndog. There’s something about amusement parks makes me hungry for a really big corndog.
I love roller coasters and someday want to make it to Magic Mountain.
7. You have to be immersed in one game world for a day; which do you choose and why?
Wow, this one’s hard! I’m going to go with Tamriel from Oblivion. Part of the reason why I’m nowhere near finishing the game after countless hours is because I’ve been doing so much exploring. I love the look of the world and the different visual style for each region and town. I’m fascinated by the Ayleid ruins and old forts scattered throughout the map and spend way too much time poking around in them. It would be great to drop a bit of gold at a magic shop and be able to shoot fire and lightning from my fingertips. And who wouldn’t jump at the chance to sit down in a tavern to converse with a Khajiit and an Argonian?
8. What is your favorite place you have visited? Why?
I’ve done a lot of traveling with my job and had some great times in some great places. This would have been a much more difficult question for me to answer three weeks ago. Now I can say without hesitation that my favorite place I have visited is Japan, hands down. As a kid who used to love watching old Godzilla movies and later grew up with the excellent 8 and 16-bit consoles the Japanese brought us, there was no more desired a place to go than Japan. As an adult who’s worked for a Japanese company for the last 10 years and become quite fond of my co-workers who call Japan home, my desire to go there became much more than just a geek fantasy. And I was not disappointed, it was AMAZING! I’ll be trying to get a blog post put together about my recent trip very soon, so I’m hesitant to go into the “why” in too much detail right now.
9. If you could be the lead singer for a known band at a huge concert for one day, which would it be? Why?
I have pretty varied tastes when it comes music, with favorite songs across many genres and eras that I love to sing along with. For some unknown reason I’ve been singing “Midnight Confession” from The Grass Roots in my head most of the day, and I wasn’t even born before that song was popular.
Because I genuinely like each and every song in their catalogue and I don’t think I can say that about any other band, I’m going to have to go with Breaking Benjamin. Learning more about the lead singer (Benjamin Burnley) and the phobias he suffers from casts a new light on his work that really draws me in. I was also surprised to learn that he co-wrote my favorite Red song “Shadows”.
10. Carpet or hardwood?
I like them both. Hardwood can be beautiful, but a good carpet is more comfortable on bare feet and to stretch out on. Also, carpeted rooms feel…quieter (I’m not sure that’s the right word, hopefully you know what I mean). That’s how I prefer to feel when I think about a home. So if I have to choose one, it’s carpet. Besides, I can’t imagine wrestling or playing tug-of-war with this little guy on hardwood (Hi Reggie!). I’ve already got quite a weight advantage, he needs the additional traction!
If allowed to choose both, dark hardwood on the ground floor and thick carpet in the basement.
11. Someone has to do a formal painting of you; what do you wear and how do you pose? Inside or outside?
It’s really goofy but I wear a Hawaiian shirt, jeans, my Nintendo controller belt buckle, and my motorcycle boots. It doesn’t make for the classy portrait at all, but it is just so me. I’m sitting in a chair gazing thoughtfully into the distant horizon, because the best pictures of people are the ones in which the subjects don’t appear to be aware of the picture. I suppose “candid” would be the term? Outside, somewhere with natural beauty. Wooded mountainside perhaps?
About Me
And now for 11 facts about me:
1. To partially explain the answer to question 11 above, I wear a Hawaiian shirt every Friday. Rain or shine, in the office or on the jobsite, I wear one from my collection. In the last 8 years I have probably only forgotten to put on my Friday shirt twice. I can’t even remember why I started doing it, but I’m sure I always will. It seems to bring a little levity to work each week. It also makes me easy to shop for.
I love it when my co-workers occasionally join in!
2. I’m allergic to cats, which is great (sarcasm) because I love cats and cats love me. My wife’s cat and I were the best of friends when she still lived with us, but I always struggled to breathe whenever I was home and she wouldn’t leave my side.
3. Growing up in Utah meant that I had only one local professional sports team to cheer for, the Utah Jazz.
My favorite NFL team is the Philadelphia Eagles… I have never been to Philadelphia…
My favorite MLB team is the Chicago Cubs… I have never been to Chicago…
4. It will likely be the death of me but I love my Mountain Dew. I drink a lot of it. When I am eating out, my choice of restaurant is heavily influenced by their soft drink offerings. Unfortunately Coca-Cola is what most dining establishments have available. I don’t care for Coca-Cola, it actually hurts my stomach, but stir in a little chocolate syrup and you have something magical. And the look on a waitress’s/waiter’s face after you’ve just asked them to add chocolate to a Coke and stir until it looks like muddy water is priceless. One waitress even called her friends over to watch me from the kitchen doorway because they didn’t actually think I was going to drink it. Give it a try!
5. As unhealthy as my diet is, or may appear to be, I actually have a favorite fruit! Every year I am very excited when the pomegranate is in season again. I know it’s a lot of work, but please stop trying to tell me about easier ways to eat them, that’s part of the experience. I can enjoy a pomegranate for nearly an entire movie’s length!
6. If I could travel back in time only once, I would choose a crowded theater in 1980 that was about to find out who Darth Vader really is. What a cool reaction that must have been!
7. I hate sleeping in. On weekends when I am not working my alarm is usually set for 6:00 am. My free time is precious and I’d much rather spend the early morning hours playing video games or meeting up with some friends at a disc golf course.
8. I really like musicals. I’ve seen both “
” and “Phantom of the Opera” live in San Francisco. I love the movies “Paint Your Wagon”, “My Fair Lady”, “Seven Brides for Seven Brothers”, and “Moulin Rouge!” among many others. I especially enjoy seeing local community theatre productions.
9. I still have all of my wisdom teeth.
10. I am the oldest of 6, and the only one with my mother’s hazel eyes. All of my siblings have my father’s blue eyes, defying probability as blue eyes are a recessive gene (thank you biology class).
11. For some reason I can never listen to a song containing in the lyrics the words “memory” or “memories” without my brain automatically replacing it with “mammary” or “mammaries” (which isn’t actually a word). This has made listening to music incredibly strange at times. If after reading this you are also afflicted with this curse, you are welcome.
Who’s Next?
I’d like to nominate Junambo over at Quarter Circle Gaming, one of the sites I’ve recently started following and enjoy quite a bit. Go check it out, there’s some great writing and well thought out reviews over there. Junambo, here are your 11 questions:
1. What 3 games do you think have had the biggest impact on the industry, and what was the impact?
2. Jack Bauer or James Bond?
3. Do you have a favorite classic game that you can always return to, and if so what is it?
4. What accomplishment are you most proud of?
5. Single-player, co-op, or multiplayer?
6. If you could only choose one food to eat for the next six months, what would it be?
7. What do you want to be when you grow up? (I think this question can be relevant at any age)
8. Which mundane, everyday profession do you think would make a good basis for the next great simulation game?
9. You can interview any one person, living or dead. Who do you choose?
10. Which place in the world do you wish to travel to more than any other?
11. What is it about you that people are the most surprised to learn?
Thanks again for the Liebster nomination, Rebekah, it means a lot. And thanks for reading!
Play nice, everyone!
You Want a Live One?
The Aliens Have Invaded!
After finishing my playthrough of Prince of Persia: The Sands of Time, I had to decide what to record next. It was tempting to just go right into the next title in the series (there are three on the same disc after all), but ultimately I wanted to go with a different type of game. You know, get a different flavor going. I am very excited, but also a bit nervous about what I selected…
I love a strategy or RPG game with a good turn-based combat mechanic. I enjoy being able to examine the situation and theorize about what might come next as a result of each decision. As I’ve mentioned before turn-base and real-time systems each have their own place in my heart, but if I had to pick one over the other outside of any context I would go turn-based. Maybe it’s because Dragon Warrior was my first video game love, or because of how it imitates that flow of the paper/dice founding father so many games have drawn inspiration from. Maybe it’s simply that I don’t like to be rushed when there are more than a few different moving parts to take into consideration.
The Setup
The aliens are invading and must be stopped! The mysterious council of nations has put into effect the “XCOM Project” in an effort to combat the otherworldly threat. You, the player, are cast into the role of Commander of this initiative. Right off the bat I like that even though you aren’t supposed imagine yourself as any of the on screen characters, you are given an identified role.
Throughout the game you must decide which specific soldiers will deploy for each mission and how each of them will level up within their respective classes. In between missions you will choose how the budget is to be spent between better troop equipment, global satellite coverage, base upgrades, etc..
Your Army
Each event in the game can carry with it permanent consequences, and the effects on the individuals in your military force are no exception. Each member of your squad can be injured, or even killed during enemy engagements. Should they die, they won’t return. For this reason I’ve often heard it recommended that you name each member of your force after people you know. When the soldiers at risk on the ground are named after friends, family members, or co-workers, it adds a bit more impact to their battlefield demise and subsequent listing on the memorial wall. It can also add a bit of humor when you are tired of yelling at your real-life cubicle neighbor to quit missing all of his shots and start pulling his weight!
For this playthrough I won’t be doing that because it can be pretty time consuming to redesign each person in the barracks, at least it is for me because I’m not just content to change their name but also their face and hair as well as pick out a specific armor color. Additionally, there may be people in my life who wouldn’t appreciate their name and likeness being shared in this manner for all the internet to have access to. Asking everyone I know how they feel about me including them in the “dumb video game internet thing I’m doing” is not something I’ll be pursuing.
However, if you stumble upon this blog or the video itself on my YouTube page and would like to see an XCOM soldier named after you, feel free to let me know and I’d be happy to try to keep that unfortunate digital soul alive.
Play nice, everyone!
And the World Is Saved!
As I write this, it is currently the middle of the night here in Tokyo. I was fortunate enough to take this trip and see some amazing things unlike anything I’ve seen before. Because my job is one that often requires me to always be available it’s also been a bit tiring. I had to join a conference call to answer some questions and address some concerns about a project that is starting up back in the states, which meant waking up in the middle of the night. While I was up I decided to catch up on some of the other gaming blogs I follow, engage in some discussion, and felt the desire to write a little for myself.
I will be posting all about my time here in Japan shortly after I get back home. Check back later for that!
First Person vs Third Person
Do you have a preference? I know I do. I will give any game a chance if it seems like the setting, story, and gameplay will be interesting and fun to me, regardless of play style. I do however prefer third person over first.
This also means that first person shooters are not my favored genre, and I end up passing on a lot of potentially great experiences as a result. I do play some, but it’s always something else about the game that draws me in.
I appreciated the visual style and sense of humor of Borderlands, but what really got me into it was the prospect of enjoying those things cooperatively with a couple of friends. This also explains why I haven’t made much progress in Borderlands 2 at the time of this writing, our group hasn’t been able to consistently meet up to tackle the sequel. As a result, while Borderlands 2 is touted as an improvement over what made the first game so great, I don’t like it as much. What it is on it’s own is not as good as what it is, plus friends (Borderlands 2 + Friends > Borderlands 2). I’m also suspecting that the whole “golden key” system is dragging the experience down for me, but that’s a topic for another day.
I got into Mirror’s Edge for what it brought to the table that was unique to most first person games, and that was the parkour world navigation. For me, that style was made more fun by the novelty of free running through Faith’s perspective. My experience with shooters is usually not enhanced in this way just by putting the camera directly behind the gun.
I Want to See
I feel like I have much better awareness of my surroundings in third person, but mostly I just want to see my character. I like to notice how changing equipment also changes the look. I like to see how the character moves, makes use of cover, and negotiates obstacles. Most of all I like to remember who my character is. I know the goal of the first person viewpoint is to better immerse the player in the shoes of the protagonist, but it’s easy for me to forget who the protagonist is when I can’t see them, especially if that character also has no in-game voice. I’m not trying to play the game as me, I’m trying to play as the character.
My wife once commented on how often she notices that I will create a female character in games. Initially I didn’t have a response to that, but after thinking about it for a while it made sense that it’s because for so many years of gaming there wasn’t an option. The default character was usually male. As a result I will, more often than not, create a female character when given the option. Now I’m not going to sit here and say that every game should have a female version of the protagonist to select. I don’t think there’s anything wrong with creating a story-centric game with one specifically designed character. These games serve their story better. I would like to see more of these games that feature a much wider variety of main character design (gender, ethnicity, etc.), and I think that’s the future we’re headed for. Anyway, that’s another topic for another post.
In a previous post I used my current Oblivion character as an example and she’ll serve here as well. Because I’m looking through her eyes and because she has no in-game voice I forget the character I’m playing. It can be jarring when I talk to a shopkeeper, quest-giver, or other NPC and that character includes “miss” or “ma'am” in their dialogue (I’m not actually sure if any character in Oblivion says “ma’am”, but you get the idea). I’ve forgotten the gender of my character because I can’t see her.
I’ve said it before, the thing I like the most about my games is story. And central to a good story are well-defined characters. There are some of us who enjoy bringing themselves into the game. I prefer to bring myself into the character, and that’s easier and more fun for me when I can see them.
Cover Me!
The second biggest reason I prefer third person games to first person is the way they typically handle cover. In most first person games I’ve played you take advantage of cover by standing behind a wall or ducking while in front of a low object, which just gives you a close up view of the object you are hiding behind (I hope your textures are good!). This is certainly more realistic in that your view would definitely be obstructed if you were hiding behind something in real life, but that’s not for me. I only want so much realism in my escapism.
In movies or TV shows where action scenes depict the characters behind cover, we see them with their backs against the object offering protection. And they usually turn in a cool, hero-type way to peek out or over the cover and squeeze off a few shots in defense. It looks better for us, the viewers, because we see them from a different viewpoint. I find that the same holds true for me with games.
Simply put, I prefer third person games because I can see my character and how they interact with the world around them. That is, as long as the camera system is well designed…
How you do like to view your game worlds? Like me, do you also have a clear preference?
Play nice, everyone!
Fumbling in the Dark
Don’t Get Distracted Now, Prince!
Who Am I, Really?
This is a topic that I’ve been kicking around in my head for a while now as a direct result of two main catalysts.
The first is from an Afterwords interview of Far Cry 4’s creative director, Alex Hutchinson, by Game Informer’s Matt Bertz in the February 2015 issue. One of the questions Matt asks Alex is about what he feels is the “schizophrenic nature” of the main character because of the stark moral contrast in the missions undertaken throughout the game. Alex’s response to this was what turned on the light bulb for me as he answers that, “… he wasn’t doing any of those things – you were.” He then goes on to point out that much of that content was optional.
The second was a post I recently read from a blog I started following (written by Rebekah Lang), and am enjoying quite a bit. Specifically, it was this post. In it she discusses her enjoyment of side quests and the satisfaction felt by completing them all. I really wanted to comment on the post itself, but couldn’t do so without a lot of words. Having no good way to convey my point without taking up way too much space in her comment section, I decided to just write this post and offer inspirational credit and a recommendation to her excellent blog.
These two sources provide a good frame for the conflicting feelings I’m having about side quests in video games lately, which we’ll get to in short order. First, please allow me to set the stage for an example of this bittersweet relationship.
Open-World Games
Nothing extends a video game backlog like open-world games, and I have many on my shelf. The worst offender, and perhaps my most embarrassing, is The Elder Scrolls IV: Oblivion. Despite the many hours I’ve spent with the game I’ve never finished it. I’ve never even made much headway in the main quest. On top of that, I’m currently playing through the third copy I’ve owned! My wife purchased the initial release on PS3 for me as a gift, which I later traded in for the Game of the Year Edition (an act she is still not too pleased about), which was in turn given to a friend when I purchased the 5th Anniversary Edition.
My failure to finish the game is due mainly to distraction and my inability to play it correctly. I don’t like talking about games being played “correctly” because I’m a firm believer that if you are enjoying your time with a game you are doing it right, regardless of your progress. It is a game after all and games are supposed to be fun (I think that’s a quote from something…?). When a game gives me the opportunity to do what I want, I tend to try to do it all. Rather than creating a specialized character, I would tend to try a bit of everything. It’s a real “jack of all trades, master of none” scenario. In Oblivion the game world levels alongside you, so I would repeatedly reach a point where I was technically at a high enough level but wasn’t proficient enough in any skills to survive. I would always hit a wall when the trolls began to appear. I hate trolls… (now that I remember from Willow).
When dealing with a meaty RPG like Oblivion I really have to stick with it at the near exclusion of all others until I’m done so I don’t forget what’s going on in the story or at least what the controls are. Second only to the pity that is the number of games on my shelf I haven’t played, is the number of games I have started but haven’t returned to because of other gaming distractions. But I haven’t given up on Oblivion just yet, I’ve created one last character with whom I am bound and determined to see as much of the game as possible before finally putting it behind me.
A Little Help Here, Farah?
Play nice, everyone!
This is a topic I’ve thought about off and on over the last few years, but more so after the recent release and apparent success of Kickstarter darling, Divinity: Original Sin. Now, I haven’t played it yet and very much would like to, I just can’t decide if I should dive in now or hold out for a potential console release. But this isn’t really about only one game.
In reading the overwhelmingly positive reviews and watching gameplay videos, the turn-based combat is frequently referred to as “old-school” and “nostalgic” which I suppose is true since the bulk of video game RPGs in the early days of the medium were all turn-based. Dragon Quest, Final Fantasy, Breath of Fire, Phantasy Star and more all started with turn-based combat in the ‘80s and ‘90s, but when a new role-playing game forgoes a real-time system if favor of this strategic approach, does it have to be labeled “retro”? I guess so since these terms imply a hearkening back to things that used to be but are no longer, or considerably less common… and that’s a shame.
Necessity or Design?
Typically the “retro” elements of modern game design imitate aspects that were, in their time, much more limited due to the technical constraints of more primitive hardware and software. As technology advanced, video game development continued pushing the bounds of graphic and sound capabilities. Large pixels became smaller and smaller, 2D graphics became 3D graphics and chiptune music became actual orchestral scores as the industry chased after the fidelity achieved through film with near uniformity. New games that use pixelated graphic styles and 8 or 16-bit sound design are clear homages to gaming’s past, attempting to capture the magic many of us felt while playing the classic games of the medium’s infancy.
Was turn-based combat in early RPG games used primarily because of technical limitations? I could be way off base, but I don’t think that is why. And I suppose it’s likely that I’m wrong about that, as evidenced by the fact as the tech improves and our gaming machines become more and more powerful across the board it seems that we see fewer and fewer role-playing games implementing it. Or maybe I’m right, but enough of the industry and fan base has become so focused on the enjoyment of fast-paced action games that the impression of turn-based combat design being irrelevant was born and flourished in response. Perhaps it’s a combination.
So what does this have to do with the above-mentioned recent release? While checking out the reviews for “Divinity: Original Sin” there was one reader comment that really stuck out to me. The individual asked, “Why is it turn-based?”
Why Not?
Here is my take on the situation. My first role-playing game experience was Dragon Warrior on the NES, long before the franchise moniker was unified across the globe. It was the first game to really open my eyes to the vast complexity that video games had the potential for and would one day achieve. It was also the game that would solidify the RPG as my genre of preference. I never really had the opportunity to get into actual table-top RPGs, although I always wanted to. The lack of a reliable group of friends with similar interests didn’t stop me from educating myself about them, however. And my curiosity led me to believe that series like Dragon Warrior and Final Fantasy were trying to emulate the experience of the paper and dice affair, albeit without the multiple players and DM who improvises the story to keep up with player choice, which were technical limitations. Through those games I could enjoy a version of that despite not having the right group of like-minded friends or available time.
Taking turns is integral to nearly every table-top game, including RPGs which are hardly “old-school”. Role-playing games are today, more popular and more accepted than they’ve ever been (much like video games). It should not be seen as a limitation or a drawback, but an option. If you don’t enjoy playing games with a turn-based component, it doesn’t mean those are not good games. Guess what? Those games are not for you. The best part of gaming in an age with so much variety is that there are plenty of games that are for you, but not all of them will be and that’s just fine. Not everything should appeal to everyone or else it all becomes homogenized and innovation takes a back seat.
Different Strokes for Different Folks
I’m not saying all role-playing games should be turn-based. In fact, I believe great games like Skyrim or From Software’s acclaimed Souls games would be absolutely ruined by changing the play style. It all comes down to personal choice, obviously. For me, the preference for turn-based combat is specific to games involving a party of multiple characters. I have tried to play several popular RPGs that used a real-time combat system while directing a party, and even the few that I did enjoy would have been a lot more fun for me had they been turn-based. Single character games like Demon’s Souls or Diablo III work very well with a real-time system. I’m currently (and slowly) working my way through Elder Scrolls IV: Oblivion (yeah, it’s an old game, I’ve got an extensive backlog) and I’m having a great time… until given a quest that saddles me with an AI party member that I can’t stop from acting stupid and reckless, not my cup of tea.
Games like Dragon Age: Origins that use a flexible system attempting to cater to fans of both styles are noble efforts, providing a great RPG experience to a wider range of gamer. Although I might have liked it a little bit more with a purely turn-based scheme I was still able to play through it my way and enjoy the same game as those who preferred the real-time option. Hopefully we’ll see more games like this that are inclusive of different tastes while compromising little or none of how we like to play.
Why Is It Turn-Based?
When I read that comment posted about the review of Divinity: Original Sin I couldn’t help but hear it come across in my mind as an entitled whine, which isn’t fair but will probably still color my response to the question. It’s turn-based because when Larian Studios LLC said, “This is the game we want to make” they received well over their goal amount, and surpassed most of their stretch goals from interested backers. It’s turn-based because of the many people who’ve purchased it since it’s release, who made it the company’s fasted selling game ever. It’s turn-based because it appeals to the population of gamers who want what it offers.
Why shouldn’t it be turn-based? Because having the freedom to stop and take your time deciding between throwing a lightning bolt or a fireball at a giant troll is unrealistic? Because the pacing of the combat within a video game that takes place in a fantastical world strays too far from the possible? Because that means it is no longer right up your alley? How about we celebrate that there is much more game variety than ever before? Whether you are into shooters, racing, sports, platformers, role-playing, puzzles, strategy or any of the other genres or sub-genres, you have plenty of options. There are numerous games available now and in development that will appeal to you, they don’t all have to appeal to you. They shouldn’t all appeal to you because we are all unique and there should be something for everyone. Welcome the diversity! Embrace the diversity!
(…deep breath…)
Sorry folks, that kind of took a turn I didn’t expect. I’m not usually this grumpy when talking about video games but I’m feeling frustrated recently and unfortunately I’m taking it out on some poor soul who made a mostly harmless comment. There’s just been too much negativity surrounding the medium as of late and it needs to stop. If you’ve been following the industry news you know what I’m talking about. Games are supposed to be fun, and they can’t be fun if not all of us are able to enjoy them and feel included. And some of “us” are behaving in a manner that ranges from unacceptable to downright abhorrent (quotations, because I certainly don’t want to be considered part of the same group despite a common hobby). Enjoying video games doesn’t mean you stop being a decent human being. Knock it off! Where was I….?
So, Divinity: Original Sin certainly looks to me to be the closest approximation in video game form of the experience of sitting around a table with a group of friends, debating how to proceed through an imaginary world full of options while wielding a handful of dice. It also gives me hope that the turn-based role-playing game will stick around. I look forward to seeing more in the future, it can only get better.
And if you don’t like turn-based games, that’s great! You just enjoy your games the way you want to, and I’ll do the same and we’ll all have a wonderful time! Simple, yeah?
Play nice, everyone!